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Home 3dsmax Things I've added to Luxmax exporter

Things I've added to Luxmax exporter

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So, I've been coding and learning for several months now, every time I manage to add something new it feels so great!

Some of the things I've done so far:

  • NK data support to metal material.
  • Sun \ Sky objects.
  • LightGroup support in Light Material
  • DOF support in camera
  • All render settings is now in camera
  • Environment map support
  • added the new Glass2 shader
  • Made rough glass shader with texture support
  • Made mirror shader
  • Made matte translucent material with texture support
  • Made Null material
  • Fixed many small things (wrong parameters etc)
  • Feedback in the render dialog while exporting.
  • Removed the render output window in 3dsmax while exporting scenes.
  • Fixed IOR and architectural mode in glass.
  • Fixed "LR ImageMap" so that it has easier UI - and show's map in viewport.
  • Lot's of other small things.

Even though the list is not too big - the amount of work is great, mostly because I'm the only developer at this time working on it.

It's been the best learning experience I've ever had when learning a new programming language (c++).

 

Here's a link to all my screenshot's and tests while creating Luxmax - Updated frequently.

http://www.dropbox.com/gallery/1293603/1/Luxrender%20Dev%20screens?h=951386

 

And if you want to try luxrender go to:

http://www.luxrender.net/

 Luxmax is here:

http://www.luxrender.net/forum/viewtopic.php?f=33&t=3858&start=10

Last Updated on Friday, 10 September 2010 15:12