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3dsmax realtime shading

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Hi,

 Thanks for reading these tutorials, I do appreciate comments and suggestions,
feel free to drop me a mail.

I decided to write this article as an introduction to realtime shading with 3dsmax.
The reason for this article is because I've just entered this end of 3d the past weeks.
I've gathered some knowledge and found tools that is easy and effective to use.
So I hope that someone else has use of this article.

 First off, the tools are free to use (Except 3dsmax):


I assume you already have 3dsmax installed ;)
Install the rest of the tools, then make a simple scene in 3dsmax.
Just a simple plane, or a box.

What we will do now is to create a nice diamondplate shader, with reflections and bump maps.


Open the MapZone interface, you will be presentet with a preset browser looking like this:

 

 Browse to: "Materials->Sewer_plate0_4"

This gives you a preview of the textures in the right panel.

 

Now we need to export this one out in a format that we can use in Nvidia FX Composer.

Create a new directory on your drive, I chose "D:/Development/Realtime shaders/corrugated_sewer_plate/".

Click the "Export as bitmaps..." button in the ui:

 

 

It will then lists it like this:

 

 

Just click the "Export 1 texture set(s)".

It will then export them out to the directory you chose.

 It makes the following 2 files:

MaPZone[Sewer_Plate_04_diffuse].png
MaPZone[Sewer_Plate_04_normal].png

( Diffuse map is the colour, the normalmap is for bump\normalmapping. )

 Now the first part is done.

 



Last Updated on Thursday, 09 June 2011 10:52