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Step 2 is to open up NVIDIA FX Composer.
Start off by making a new project.

Enter a name, and click OK.
Add a plane to the scene:
Create the shader like this:
Right click in the material window.
Select "add new material from new effect"

Choose HLSL FX shader:
choose the "blinn bump reflect"

click next, then finish.
Click on your newly created material in the editor on the left side of the screen.
the UI on the right side should change to this:

This is where we change our texture colours to test our shader on our plane.
Change the diffuce to "MaPZone[Sewer_Plate_04_diffuse].png"
Change the normalmap to "MaPZone[Sewer_Plate_04_normal].png"
you do this by pressing the little "..." button, then select "image" from the dropdown:

This opens a new UI where we add our maps:
Right click, select "add image"
Select the two images we exported, click OK.
The use the Diffuse as diffuse, and normal as normalmap.
keep the reflectionmap.
Now we want to test it!
Drag the "sphere" in the left top menu, to the plane we added earlier. (Just like in 3dsmax).
You will now have a nice looking shader with reflections and bump mapping, all in realtime!

Now we need to export it!
Click the "rebuild all" button on the top, this will make the fx file.
It should be located at :
"Your Documents\FX Composer 2\Projects\tutorial\"
Let's bring all of this in to 3dsmax!





