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Create a plane, make a new material ( DirectX ):

Click the following button in the material editor, and browse to your FX file (note above):
The user interface for the shader will change like this:
Now all we have to do is to fill in the missing info:
Diffuse texture
Normal map
Enviroment
We created two of these earlier, that would be:
MaPZone[Sewer_Plate_04_diffuse].png
MaPZone[Sewer_Plate_04_normal].png
For reflection i used: (included in the download)
sky_cube_mipmap.dds
I've uploaded everything here, including a max file with it applied.
http://stigatle.net/uploads/realtime/realtimetutorial.zip
My result in 3dsmax:
Rotate the screen and see the reflections change etc.
Hope you liked this short tutorial! :)





