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3dsmax realtime shading

3dsmax realtime shading - In to 3dsmax

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3dsmax realtime shading
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Create a plane, make a new material ( DirectX ):

 

Click the following button in the material editor, and browse to your FX file (note above):

 The user interface for the shader will change like this:

 

Now all we have to do is to fill in the missing info:

Diffuse texture
Normal map
Enviroment

We created two of these earlier, that would be:

MaPZone[Sewer_Plate_04_diffuse].png
MaPZone[Sewer_Plate_04_normal].png

For reflection i used: (included in the download)
sky_cube_mipmap.dds 

I've uploaded everything here, including a max file with it applied.

http://stigatle.net/uploads/realtime/realtimetutorial.zip

My result in 3dsmax:

Rotate the screen and see the reflections change etc.

 

 

Hope you liked this short tutorial! :)

 

 

 

 



Last Updated on Monday, 02 March 2009 18:43