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Home Maratis 3dsmax exporter maratis 3dsmax exporter

maratis 3dsmax exporter

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I decided to create a 3dsmax exporter for maratis engine.
http://www.maratis3d.org/
The reason is that I do not want to use blender.
I'm a hardcore 3dsmax user (11years now), and I do not see any reason as to why I should
be limited to use blender only.

There where also some errors with the blender->3dsmax workflow, the pivot point got messed up
which made it impossible to work with.

I've got 3 exporters under my belt now, ( luxrender , ogre3d (in progress), and now maratis).
I started on it yesterday, and today the mesh export is finished.

It exports a 50mb ascii file in less then a second.

The mesh routine is c++, the rest of the exporter (shaders, animation definition) will be made in pure maxscript.
I might also create a mesh routine directly in maxscript as a fallback solution if plugin is not installed.

I have uploaded the current version here if anyone wants to take it for a spin..

http://stigatle.net/uploads/Maratis_3dsmax_2012_x64_Release.zip

Right click image and select "view image" to view it in full resolution.

Last Updated on Friday, 28 October 2011 18:41