31.10.2011
New release!
Download link:
Fixed items:
- first version of main GUI is implemented.
- Maratis physics modifier is made.
- support for omni light
- support for free camera.
- exports mproj (maratis project file).
- exports .level file.
- copies texture maps to maps folder.
this one exports your whole scene to a maratis project!
It also copies the diffuse texture to the maps folder.
Please note that the scripts is under development.
I know there are bugs, (when it cannot find files, when wrong shaders is used and so on).
all these bugs are being taken care of, first I fix the "main things",
then go through everything and make it stable.
How-TO:
- Put maratis_physics and maratis_shader in scripts\startup folder.
- put maratis_exportmesh in scripts root folder.
- the dlx file goes to your plugin folder.
Start up max, load the supplied scene.
run the Maratis_exportmesh.ms script to open the GUI.
browse to a empty folder (the script will create all needed folders).
and export it.
open the mproj file in Maratis - and enjoy :)
Known bugs:
There is a mismatch between the graphics and physics on some objects.
I'm looking into it (it's the way I'm exporting the vertex xyz pos).
Layer feature is not implemented.
Copy textures checkbox is not active at this time,
it copies regardless of checkbox status.
either way, it's as you know work in progress... :)
screenshots:
Main UI for exporter:
Physics modifier:
Samplescene:





