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Mogre ( Managed Ogre3d ) and Physx

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Sample video here:

http://www.youtube.com/user/steffensensa#p/a/u/0/qX7xoOEyJMM

Hi,

 I've been wanting to have Nvidia Physx in my projects for a long time,
so I was finally able to do so, for now it's really simple, I press a button to add cubes to my scene,
which get's their transformation and rotation from the physx objects.

Please note that I ported this straight from a openGL example, and there are probably many other way's of doing this.
I just wanted it "to work" and start from there, and I'm no guru, so don't expect it to be perfect.
But I've got to start somewhere.

This is how I did it:

Last Updated on Sunday, 04 April 2010 08:42 Read more...
 

Blueamp source code

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Blueamp sourcecode is now at :

http://blueamp.codeplex.com/

 

Last Updated on Tuesday, 17 November 2009 21:42
 

BlueAmp goes open source

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After a lot of thinking I've decided to put all the source code that is used to create 'Blueamp' out free in the wild.
I'll upload everything to 'Codeplex'. I will put up a link here when done.

I hope this can make the development of the software go faster, and that people will find it interresting to help out with
, and that others can use the code for their projects, in the same way that i find and use code myself.

I hope to get this done this week.

 Stay tuned.

 

Contact info update

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Contact Info updated - New Email.
(please check by using menu on the left side).

 

Source server is down

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The server I use for source controll is down due to HW failure (HDD).
Hope to get it fixed soon.

If anyone of you know of a online source control server sites (free), then please let me know.
(That can host non-opensource stuff too).

 


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