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Luxrender plugin 3dsmax

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Been working on the exporter for luxreder the past weeks.
Lot's of new features added.

 This is what I've implemented:

  • DOF - with manual or "focus on object" feature.
  • Environment map support (spherical).
  • Transmission and IOR \ Architectural mode in glass shaders
  • removed optimizations to speed up export of models (extremely fast now).
  • Compiled new set of scripts.

Here's my dev screenshots:

Here's a screenshot showing it works in 3dsmax 2011:

Showing the materials in the new material editor:

 

Here we have DOF - IOR in glass (on and off) - and environment map (spherical) :

 

 

Last Updated on Sunday, 18 April 2010 17:08
 

BlueAmp - smartphone

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I've added a basic smartphone GUI to BlueAmp.
No released package yet - so go download source and compile new version.
Or wait for a new setup package.

http://blueamp.codeplex.com/

See screenshot here:
http://twitpic.com/1d4j26

 

news - update

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Hi,
I have not been very active the past weeks due to massive amounts of work to do.
Currently working fulltime with realtime simulation development.

But my newest personal project, is to get a basic 3dsmax to renderman exporter.
This is due to the lack of such tools for 3dsmax.
I make it in Maxscript.

I'll post renders as i progress.

I will continue to code on my Mogre to physx implementation.
Currently I post here:
http://www.ogre3d.org/addonforums/viewtopic.php?f=8&t=10776&sid=6e479176be8d761a0abd64fc9d5e6365

I will compile a PDF with tutorial on how to make it work just a few bugs to fix.

I've also stopped the development of 'BlueAmp' - because it now has the features
I wanted it to have, but if anyone of you want to contribute, then drop me an email.

Grab the latest version from:
http://blueamp.codeplex.com/

Other then that,enjoy your stay.

 

 

twitter

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Follow me at twitter for the latest info about stuff I'm creating.

http://twitter.com/stigatle

Last Updated on Tuesday, 16 March 2010 17:10
 

Mogre ( Managed Ogre3d ) and Physx

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Sample video here:

http://www.youtube.com/user/steffensensa#p/a/u/0/qX7xoOEyJMM

Hi,

 I've been wanting to have Nvidia Physx in my projects for a long time,
so I was finally able to do so, for now it's really simple, I press a button to add cubes to my scene,
which get's their transformation and rotation from the physx objects.

Please note that I ported this straight from a openGL example, and there are probably many other way's of doing this.
I just wanted it "to work" and start from there, and I'm no guru, so don't expect it to be perfect.
But I've got to start somewhere.

This is how I did it:

Last Updated on Sunday, 04 April 2010 08:42 Read more...
 
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